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The Spooky-Cute Brain-Teaser Acts as the Excellent Replacement to Frightening Flicks

Not each spooky season experience has to terrify you. Starting with iconic favorites such as Scooby-Doo to charming series including Over the Garden Wall, plenty of spooky-season favorites offer entertainment without requiring raising your heart rate. There’s also, a expanding collection of eerie-charming releases including spooky themes, but not the keep-you-awake level of horror. Gloomy Eyes arrived in September, and serves as an outstanding relaxing alternative to the truly terrifying games of the current season.

The game visual
Visual: Creators, ATLAS V, Art Team, Publishers

An Original Collaborative Solo Adventure

Described as a single-player cooperative puzzle game, Gloomy Eyes pairs up a living-impaired child called Gloomy and a human girl named Nena as they embark on an adventure to restore sunlight to their gloomy realm. They look resembles stylized dolls mixed with the puppets from a stop-motion animation. The light-complected and heavy-lidded appearance borrows heavily from the visual style of Tim Burton’s films, and the narrative is a quintessential suitable for everyone adventure. The pair develops an strong bond over the duration of the game’s numerous levels as Nena tries to demonstrate to her clerical relative that, hey, maybe zombies can be friendly.

Creative Problem-Solving Features

The innovative label comes about from the game’s world-based challenges. When Gloomy and Nena encounter each other, gamers switch between the newfound friends to overcome obstacles and advance through the areas. Since he's not alive, Gloomy cannot pass through the brightness of a light source, while Nena may be grabbed by wandering undead unless a lamp is shone on them.

They have to work in tandem — in practice, players control them together — to advance through areas. Nena could adjust or briefly disable lights to open routes for Gloomy, while the intellectually curious character will use his zombie strength to shift around objects in the environment, creating paths for Nena.

This adventure visual
Screenshot: Developers, Production Team, Design Group, Publishers

Engaging Level Design

These challenges remind me a little of The Gardens Between, in the way the areas are floating, diorama-like designs that the camera rotates in conjunction with your heroes. Gloomy Eyes’ worlds are highly entertaining, taking the friends around a amusement park and through a haunted house, amid other places. Players can use a “diorama view” feature that enables you to pull back and spin the levels, both for admire the designs and look for routes that may not have been obvious.

Minor Hiccups and General Adventure

This represents one of the few difficulties with Gloomy Eyes. Comparable to other titles with a static view, it’s not always clear where the heroes are able to move. Gamers could require to randomly encounter a multiple different items to determine which ones are interactive, as clues aren't consistently provided.

Nevertheless, those small obstacles don't obstruct of a spooky-cute good time. Gloomy Eyes is relatively brief, with approximately three to five hours worth of puzzles. Advanced areas integrate light sneaking and exciting moments with the problem-solving, as Gloomy Eyes advances to a satisfying — and moderately unexpected — finale.

Release and Summary

Gamers shying away from the scares of terrifying releases ought to experience Gloomy Eyes. It’s available on Switch console, Sony system, computer, and Xbox, and is available at a reduced price for a discount on online stores.

This charming title is out now on various systems and provides a pleasurable alternative for fans seeking autumn enjoyment without the terrifying moments.

About the author

Melissa Woodard

A passionate tech writer and software engineer with over a decade of experience in open-source projects and digital innovation.

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